Author Topic: KoLmafia Related Questions / Greasemonkey / Scripting and automating KoL  (Read 8871 times)

killsomeone

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Mafia stuff
« Reply #60 on: November 04, 2009, 05:55:33 PM »
Well i decided to make a new thread for the scripts that i think all of you will love

so....
here it is



Automatic Dwaven Factory puzzle completer
http://kolmafia.us/showthread.php?p=19569#post19569

Slime tube: use the chamois automaticly
http://kolmafia.us/showthread.php?t=2051

Automaticly fights spooky putty monsters in between bounty battles
http://kolmafia.us/showthread.php?t=1240
( http://kolmafia.us/showthread.php?t=2072 is required)

If anyone has any suggestions, then please don't hesitate, this is an incomplete list of useful stuff

Oh and the latest builds that will recognise new content faster than the one uploaded to sourceforge (hasn't changed in a month)
builds.kolmafia.us
« Last Edit: November 04, 2009, 06:05:36 PM by killsomeone »

King Beanface

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Re: Mafia stuff
« Reply #61 on: November 04, 2009, 06:58:37 PM »
I'd recommend renaming the subject of this thread to something along the lines of "Useful KolMafia Scripts."

Mafia stuff doesn't really make for a useful title. Also, isn't there a section on the forum for script-related goodness?  ???

Faz x
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Xenthes

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Re: Mafia stuff
« Reply #62 on: November 04, 2009, 08:36:28 PM »
Instead of renaming the thread use the one that already exists for this purpose.

http://www.sevenlances.net/forum/index.php?topic=127.0

Search function. Use it.

Mandoline

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Re: KoLmafia Related Questions / Greasemonkey / Scripting and automating KoL
« Reply #63 on: November 05, 2009, 02:43:06 AM »
Thanks, Xen for a marvelous lesson in recursivity

King Beanface

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Re: Mafia stuff
« Reply #64 on: November 05, 2009, 02:48:17 AM »
Instead of renaming the thread use the one that already exists for this purpose.

http://www.sevenlances.net/forum/index.php?topic=127.0

Search function. Use it.

That Xenthes guy is a bit of a cheeky chappy, eh? ;)
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Ihsor Retsam

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Re: KoLmafia Related Questions / Greasemonkey / Scripting and automating KoL
« Reply #65 on: November 05, 2009, 10:46:16 PM »
I use the greasemonkey scripts from the KoL wiki is it different than KoLmafia, is it possible to use that Automatic Dwaven Factory puzzle completer download with greasemonkey?


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killsomeone

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Re: Mafia stuff
« Reply #66 on: November 06, 2009, 01:43:39 AM »
Instead of renaming the thread use the one that already exists for this purpose.

http://www.sevenlances.net/forum/index.php?topic=127.0

Search function. Use it.

Search function. Found it.

I was actually planning to have a whole thread dedicated to it, but i'll post new stuff here then

Mandoline

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Re: KoLmafia Related Questions / Greasemonkey / Scripting and automating KoL
« Reply #67 on: November 06, 2009, 02:45:44 AM »
I use the greasemonkey scripts from the KoL wiki is it different than KoLmafia, is it possible to use that Automatic Dwaven Factory puzzle completer download with greasemonkey?

No, Master Soshi, Mafia functionality has nothing to do with GreaseMonkey.
If you want the Mafia script, you need Mafia.
Z has a special build (a bit faster and unstable than the official release, but it has our buffbot integrated in the list, so it may be more convenient). Mafia has a rather steep learning curve at the beginning, but it is a very powerful tool.
Wish I could help with a GM script but I did the quest manually, and I am not aware of any.
Please check the tools listed on wiki: http://kol.coldfront.net/thekolwiki/index.php/Dwarven_Factory_Complex_Puzzle#External_Links

killsomeone

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Re: KoLmafia Related Questions / Greasemonkey / Scripting and automating KoL
« Reply #68 on: November 08, 2009, 08:20:45 AM »
I use the greasemonkey scripts from the KoL wiki is it different than KoLmafia, is it possible to use that Automatic Dwaven Factory puzzle completer download with greasemonkey?

No, Master Soshi, Mafia functionality has nothing to do with GreaseMonkey.
If you want the Mafia script, you need Mafia.
Z has a special build (a bit faster and unstable than the official release, but it has our buffbot integrated in the list, so it may be more convenient). Mafia has a rather steep learning curve at the beginning, but it is a very powerful tool.
Wish I could help with a GM script but I did the quest manually, and I am not aware of any.
Please check the tools listed on wiki: http://kol.coldfront.net/thekolwiki/index.php/Dwarven_Factory_Complex_Puzzle#External_Links

Z, if you haven't already, ask  jasonharper or veracity0 to include buffbot on the later releases of mafia

Zaranthos

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Re: KoLmafia Related Questions / Greasemonkey / Scripting and automating KoL
« Reply #69 on: November 08, 2009, 09:42:01 AM »
Z, if you haven't already, ask  jasonharper or veracity0 to include buffbot on the later releases of mafia

I don't want it on the official mafia builds. At least not yet. It is clan funded and community wide mafia usage might push the daily MP usage beyond the buffbots daily maximum requiring MP restores be used. I expect the clan to fund it for clan use, I don't expect them to fund it for community wide leaching, and I don't think it's likely those new users will send any significant donations to fund it. There are other issues also. Community wide popularity would surely suck up the limited buffs (hobo and sea) much quicker meaning none left for clan member use. High demand anytime there is lag would reduce quality of service to clan members. Among other things.

Mandoline

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Re: KoLmafia Related Questions / Greasemonkey / Scripting and automating KoL
« Reply #70 on: January 14, 2010, 02:22:13 PM »
Adapted a script found on the official forums to display a list formatted for out forum Want/Have thread.
Original source is here: (you need an account to actually download it)
http://kolmafia.us/showthread.php?t=2916
and also zlib needs to be present in the script folder
http://kolmafia.us/showthread.php?t=2072
The output of the script is formatted like the example here:
http://www.sevenlances.net/forum/index.php?topic=911.msg31069#msg31069
and contains a list with all hobo/slimetube loot obtainable via distribution.
All you need is to run it and paste the result (some suggestions about zapping are made at the end, for all incomplete outfits)

Happy to hear any criticism and suggestions, the script is only to be used by clan-members.
« Last Edit: January 15, 2010, 02:39:51 PM by Mandoline »

Xenthes

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I made a castle farming script.
What it does is find the best out and and familiar for meat drops, eats up to you max fullness, uses your remaining adventures in the castle, sells said items from the castle except the WSGC, overdrinks and spleens you, put the best rollover gear on, and then uses the wsgc and prints out how much you got from auto selling and the wsgc.

zlib.ash ( found herehttp://kolmafia.us/showthread.php?2072-ZLib-Zarqon-s-useful-function-library ) and EatDrink.ash (found here http://kolmafia.us/showthread.php?4202-The-Unofficial-Ascend.ash-support-thread.&p=30725&viewfull=1#post30725 (most recent update to it at the time of this posting)) required for my script to run.

Only thing you really need to change is setting eatdrink_simConsume to false in your vars_charactername.txt so that eatdrink will actually eat/drink/spleen and not just simulate. That file is located in your /Mafia/data folder once both zlib and eatdrink have run once.

I have used this the last couple of days on some multis with no issues.

Xenthes

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Updated the script a bit.
Click here for details and the script.


Zaranthos

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Re: KoLmafia Related Questions / Greasemonkey / Scripting and automating KoL
« Reply #74 on: September 09, 2010, 10:14:21 AM »
Regarding this: http://forums.kingdomofloathing.com/vb/showthread.php?t=183720

Things in mafia will be somewhat broken until the bugs are ironed out. No estimate on when it'll all be fixed.

If you buy and install the 1000 meat (use your travoltan trousers for a discount) cooking and mixing items from the market mafia will have a little more success making things. It will not auto-repair in-a-box's since the campsite location has changed which breaks mafia. It may also help to have the required items in inventory and your campground along with disabling the mafia require in-a-boxes preference so it won't check (use at your own risk of losing adventures if it explodes).