I've been writing up my run for a friend who wanted a general guide to softcore runs. Stupac has a nice guide (a very nice guide) and a lot of my stuff comes from him, but I think I'm going a little more in depth into each aspect. I think. Feel free to correct any part of this guide. I'll be finishing up the guide later.
For this guide I will be assuming (yes yes, ass out of u and me) that you have shieldbutt, bander, he-boulder, llama. Maybe more later.
Soooooooooooooooooooooooooooo here's my general run. So far I've done ok myst runs but I think if I did a muscle run it'll be better since I pretty much do myst as muscle...usually. Except the MMJ is nice.
Sooooooooooooo.
Here's the initial setup.
Pastamancer (dunno, I just like it better)
Moon sign: Opossum (for extra adventures) dunno if there's a better sign.
Day 1:
Pulls:
- Spooky mitre (JEW hats work even better than Spooky mitre. What is a +3 stat/fight compared to +30 max MP, MP regen, and -MP to skills? Can you say, "Ode to Booze"? Because casting Ode as a non-myst is a pain at level 5.)
- Spooky sheet (although I don't use it day 1 I think)
- Pilgrim shield
- Mr. A
- Navel Ring
- V for Vivala
- Haiku katana
- Aquaviolet jub-jub bird
- Zen motorcycle
- Clockwork Maid
- Dope Wheels
- Milk of mag
- 2 stinky hi mein
- Jarlsberg key lime pie
- 2 corpse on the beach
- 2 yellow brick road
- little box of fireworks
Noooooow....
First things first, Toot for letter blah blah blah, MCD to 11. Summon sugar sheets x3 to make x3 sugar shirts (stickers aren't as good even with x3 apple...mainly because you won't get x3 apple)
Combat strategy should be summer siesta when you have the MP, spring when you don't have the MP. A good way of doing it is when you go to the spooky forest, use free runaways from monsters after you use spring for free MP.
First adventure, Knob Outskirts. Equip bandersnatch Adventure till level 2 (or encryption key, if so, then haunted pantry, but doubtful you can get it in time since generally by first or second adventure you're level 2). Use haiku spring for hp/mp, shieldbutt if needed.
Woods, use navel free runaway to get larva, well, at least till 70% free runaway. (So, about five free runaways). Kill if needed afterwards. Skip all ncs that can be, for the one that can't be, choose spices first, then accordion next if it pops up again (for ode to booze really, and the aptitude song). Then whatever you want.
After that, return back to knob outskirts if you haven't gotten the key. Pantry to unlock. Continue to billiards room. Try to unlock the library (pump NC i.e. smooth movements, sneaky sonata).
When you hit level 3, do tavern quest. Pretty much just turn the faucet, don't bother with baron, it's not worth the prizes.
If level 4, ignore! You should have been using gongs to create roc feathers, especially since you can hp/mp restore via haiku. A really easy way to make sure you'll get a roc feather is to wing beat repeatably per round to increase the counter (I usually use up all my MP to do so, then spring, then talon slash. Rinse and repeat until 15). Consume the roc feathers (usually only about one right now, keep making them). Keep unlocking the library and eventually the bedroom. If you finish before level 5...I don't remember xD. Bug me if you actually finish the bedroom unlock before level 5.I guess white pixel farming for later.
Fortune cookie here. Might as well ensure the counter is set but eh. Whatever.
Anyway, once you hit level 5 switch to he-boulder and yellow ray a harem girl (pump combat at this point, canta, musk of moose). Put on the harem outfit, perfume, kill the king (noodle+shieldbutt+bander will kill it). That reminds me, after 3 gongs, switch to bandersnatch for stats and easy combat. Easier combat. Then, let's go to bat hole. Leave harem outfit on since you need the hat for stench resist, and you probably don't have pants (haha, don't have pants). Put puppy on, (I usually pull little box of fireworks for this and equip it on the fairy fam) farm for sonars. Go to boss bat liar, creepy grin bodyguard bat, keep clicking the boss bait lair (it'll say that no monster encountered, leaving blah blah blah. Just keep clicking it, you'll get Boss Bat). Kill Boss Bat (noodle+shieldbutt+bander again. Just leave bander on after farming sonars. Stats!
Keep unlocking the bedroom. Then level 6. Probably be level 6 anyway. Oh right, at level 5 pull a corpse drink (corpse on the beach for myst) (don't forget ode via mp restore from haiku). Level 6, pull two yellow brick roads and drink em with ode. Time to do woods again!
So, friars. You can cast ode for some free runaways from bander, but eh, doesn't really make too much of a difference now, you're in the hands of the RNG now. Finish up all three (screw the herb collecting quests) side zones. Once you finish, I usually get liver.
You should just barely hit level 7 midway through friars (should be a snap if it's on a myst day, but I usually save it for the second day of the run when there is more grinding involved). Pull milkmag (you won't be able to unlock goat today) 2 stink hi meins, and a Jarlsberg key lime pie. Use the milk, eat all three. Stop doing friars.
Breaking news! Not really, but no need for liver. If we're going sub-ronin (which we should be doing) then liver really is a waste of turns. "But what about the stat gain with the extra drink?" One sec, let me get to that.
Do guild now (I'm really not sure when I do guild. Usually pretty random though. I picked this since it's a safer spot, but if you're running out of adventures, let's say, 10 adventures left, stop doing the quest and do guild.) Do only up to Blaine, no point to the rest, unless you really need the MMJ for ode or something. Do untinkering quest. Untinker clockwork maid, maid body, combine meat engine with dope wheels, finish up guild quest, untinker meatcar, rebuild clockwork maid, place in campground.
Time to bank turns! (Especially as a myst class) Basically, eat at level 7, do guild, and stop. Just stop. Pull a corpse drink, ode, nightcap, and you're done for today. We have to take advantage of the fact that tomorrow is a moon day. This will reduce grinding (which really sucks...) in the manor.
Also, if your semi rare comes up, I suggest a cyclops eyedrops for the organic stand in the war, but most likely it'll land tomorrow
Day 1 complete!