Phase 2:
0. Bigg's Dig appears to be closed! However, if you look closely at the crates, they're addressed to RCC, not RCB... current speculation is Rene C. Corman... Corman, being the name mentioned by the demon on the tablet, and 'Rene C Corman' being an anagram of Necromancer... Further reinforced by how the skeletal monsters fled, not died. Or whatever they do. New text: "The tent is currently empty. Weird that Bigg would leave without even saying goodbye..." Alternative speculation, courtesy of HR0: Maybe Bigg is driving back from the Burning Man Festival right now. After all, the tablet is a clear reference to it.
Phase 1.66:
0. Follows many of the rules of Phase 1 and 1.33.
1. New items
a. Fossilized demon skull - +3hot to necklace
b. Fossilized spider skull - +3spooky to necklace.
c. sinister ancient tablet - Gives a demon name. And it's an ANIMATED item. Ooooooooo. Supposedly, the demon effect deals you and your opponent hot damage. Unless you have the demon tattoo on, in which it absorbs the damage it deals you. My name: Cthzuul
Phase 1.33:
0. Follows many of the rules of Phase 1.
1. The shovel breaks after 30 turns.
2. New items
a. Fossilized spike
b. Red Hot Medallion - Tattoo; Found in HILLS [multiple reports].
c. Waterlogged crate from anywhere on the floor of The Sea gives more shovels. Unknown if -combat helps.
Phase 1:
0. You can dig around. Each dig takes one turn.
1. The mounds contain mostly bones.
a. Skulls may be used, if you have the body parts, for a sort-of-scaling combat.
*. Wyrm = 2 limbs, 1 torso, 3 spines, 2 wings
**. Baboon = 4 limbs, 1 torso
b. Winning the combats can be used to make an accessory that maxes at +10attrib/+10spelldam/+15wepdam/+15%attrib. (Supposedly after 5 combats of each type of skeleton. The upgrade occurs as an end-of-combat message.)
c. You need a pottery weapon to hurt them. Refer to 2a.
d. All source items are tradable.
e. Skeletons ARE puttyable.
2. The ground contains mostly ash/pottery. You need 45 (?) in total, for one of each item.
a. Paste the ash/pottery together and use it in quantities up to 11 to make an outfit, club and yoyo.
b. Zap the yoyo into an owl for a hot lime ghuol (?) that drops ash.
c. They smash into junk. So don't.
d. The pottery items are tradable.
3. There is an uber-rare (relatively speaking. I spent ~1k turns and didn't get one.) volcanic meteoroid.
a. The meteoroid gives a skill that consumes the owl's ash. The skill APPEARS to do saucegeyser*3 of hot damage.
b. The meteoroid is NOT consumed upon use.
c. The skill IS permable.
4. You CAN dig when drunk.
Skeleton counts supplied by Mandoline without additional confirmation. Also, kindly disregard Z for complaining this information is too hard to read and for reposting it. >=)