I just finished my BCBM100 run. The main annoyance with the kitty was how slow I leveled. She was nice enough to not bat away the flyers on GMOB.
Something I haven't seen in any of the guides that I wish I had done is keeping track of which BM adventures I'd already received. I think this is really important for the free meat adventures (which you'll need), but it really hit me when I needed to fight The Man and was way short on moxie, even as a DB. Had I realized that the pirate cove was going to be unavailable, I would have grabbed pirate juice earlier with one of my semirares. As it was, I was lucky that I hadn't received the Harem moxie buff. Especially lucky because there was no way for me to check if I already had, as the adventure only gives an effect, not an item. I could have wasted a ton of adventures tilting at that invisible windmill.
As such, I've created a list below of what I feel are the most important BM adventures. (And by created I mean sloppily converted the kolwiki's Bad Moon adventure page. If someone wants to make it look even prettier, please do.)
It's something you can copy/paste into your quest log, then delete the entries once you encounter them (or immediately if you feel you'll never need them). It's long, but you can also just keep it as a notepad file on your desktop.
The list can be divided into the following categories:
The first section advs are early skill buffs that you can use to pass your guild tests as quickly as possible. (Or take on a boss as teh_bigquack mentioned in another thread.)
The second section advs are different than the rest because they're not really "forgettable"; you receive an item or effect. However, I think it's important to pre-farm tower familiars and loaded dice. And I like shirts. So I added these four items as a sort of checklist. I also appended the slight elemental resistance from the beanbat chamber here that you can use to finish the level eight quest if you're able to hold off on the meat that long.
The third section advs are free meat. You want these. As soon as possible.
The fourth section advs are +meat/item buffs. Note that the meat buffs are found in the same area at two different times. I would suggest using the first one on bodyguard bats after using Harold's Bell on the Boss Bat. The second one probably on the nuns. I never used the item buffs, but you might be smarter than me.
The fifth section advs are plus 40 stat buffs.
The sixth section advs are stat buffs/debuffs. I never used them as they were unavailable during the war, however if I had been aware and reminded of them earlier, I probably could have found a use for them.
I've ignored the remaining elemental resistance/damage advs because I think they're not as important. If you think you'll need these effects, you can farm a semirare.
Hope you guys find this useful.
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The Haunted Pantry/ Opened Spookyraven Manor/ Pantry Raid!
Enhanced Archaeologist
(10 Adv)
Mysticality +20
Muscle -5
Moxie -5
The Sleazy Back Alley /None /Sandwiched in the Club
Chronologically Pummeled
(10 Adv)
Moxie +20
Muscle -5
Mysticality -5
Outskirts of Cobb's Knob /Received Knob Goblin encryption key?/ O Goblin, Where Art Thou?
Minioned
(10 Adv)
Muscle +20
Mysticality -5;
Moxie -5
The Spooky Forest/ Opened The Hidden Temple/ That's My Favorite Kind of Contraption
Dang Near Cut In Half
(5 Adv)
Grants the Torso Awaregness passive skill for the duration of the ascension
Muscle -50%
The Hidden Temple/ ? /Why Did It Have To Be Snake Eyes?
loaded dice
Lose ? HP
The Haunted Conservatory /None /The Placebo Defect
potato sprout
Lose 75%(?) HP
Lose 75%(?) MP
The Arid, Extra-Dry Desert (non-Ultrahydrated) /None /Say Cheese!
anticheese
Lose 50 HP.
Beanbat Chamber /Opened The Beanstalk? /Elementally, My Deal Watson
Batigue
(10 Adv)
Slight Resistance to All Elements
All Attributes -10%
The Spooky Forest /None /This Doesn't Look Like Candy Mountain
Missing Kidney
(∞ Adv)
1,000 Meat
No negative effect.
Degrassi Knoll /Returned the bitchin' meatcar to the guild /Flowers For (Familiar Name)
Duhhh
(10 Adv)
2,000 Meat
Lose 16-56(?) MP
Mysticality -20
The Bat Hole Entrance /Opened The Boss Bat's Lair /Onna Stick
Affronted Decency
(10 Adv)
3,000 Meat
Moxie -20
Desert Beach South of the Border /None /The Beaten-Senseless Man's Hand
Beaten Up
(10 Adv)
4,000 Meat
All Attributes -50%
Whitey's Grove /Opened The Road to the White Citadel /A White Lie
Maid Disservice
(10 Adv)
5,000 Meat
All Attributes -20%
The Misspelled Cemetary (Pre-Cyrpt) /None /What Do We Want?
Braaains
(10 Adv)
+100% Meat from Monsters
-X% Combat Initiative
The Misspelled Cemetary (Post-Cyrpt) /? /When Do We Want It?
Braaaaaains
(10 Adv)
+X% Meat from Monsters
-X% Items from Monsters
Cobb's Knob Laboratory /? /Shall We Dance
The Vitus Virus
(10 Adv)
+[?]% Items from Monsters
The Haunted Bathroom /None /You Look Flushed
Your #1 Problem
(10 Adv)
+[100?]% Item Drops from Monsters
All Attributes -20
Cobb's Knob Kitchens /? /KELF! I Need Somebody!
Scent of a Kitchen Elf
(10 Adv)
Mysticality +40
Familiar Weight -50%
Cobb's Knob Treasury /? /It's So Heavy
Animal Exploiter
(10 Adv)
Muscle +40
Familiar Weight -50%
Cobb's Knob Harem /? /On The Whole, the Bark is Better
Once Bitten, Twice Shy
(10 Adv)
Moxie +40
Familiar Weight -50%
Orcish Frat House (Undisguised) /? /It's All The Rage
The Rage
(10 Adv)
Muscle +50%
Mysticality -50%
Orcish Frat House(In Disguise) /? /Double-Secret Initiation
Shamed & Manipulated
(10 Adv)
Muscle +50%
Moxie -50%
The Hippy Camp(Undisguised) /None /Better Dread Than Dead
Dreadlocked
(10 Adv)
Mysticality +50%
Moxie -50%
The Hippy Camp(In Disguise) /None /Drumroll, Please
Drummed Out
(10 Adv)
Mysticality +50%
Muscle -50%
The Obligatory Pirate's Cove(Undisguised) /Open The Palindome? /How Far Down Do You Want To Go?
Hornswaggled
(10 Adv)
Moxie +50%
Muscle -50%