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| Ronin Strategy Guide |
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(could probably also be called "How to get more adventures per day, guide")
Q. Why did I write this guide ?
A. Because everytime I ascend I always forget to buy food/booze/other items that could have saved me lots of turns in ronin. Items that are suited for my class (Mus, Myst or Mox), and or items I can use at an early stage of ronin, like good food/booze for level 2-3-4 etc, and that was when ronin was 600 turns, now with 1000 its even worse.
Now I have written this and not even used it yet because i'm still in HCO, so if you think of other good items I could add here let me know and I will gladly add them to the list. Also I might have made errors in stats or other characteristics, if you see any, please tell me so I can correct them. Also this is for everyone (n00bs included), I tried to add a bit of info on fullness and everything so everyone would understand how things work.
I have seperated in four different categories, the things that can add adventures to your kol day (adding to the 40 given by default everyday) thus accelerating the goal of 1000 adventures to get free of ronin :
1. Food
2. Booze
3. Spleen items
4. Equip and other items
In each of those categories, I have listed a bunch of good items to buy or make yourself, with their respective stats and the level you can use them at. Now as for a strategy, common sense prevails, this means adventure for a while and level up, then when you run out of adventures, take out a few items that you can use/consume at the level you are at.
If you are very close to getting up one level, maybe take an item that gives you the stat you need (main stat) to level up and then take out better items. Keep the best drink for last, when you are at 14 drunk (duh). Also, if you must mix a drink with ingredients (like TPS drinks), make sure you don't forget to keep a couple adventures to do so, which has happened to me before ..
Same thing for equipements, wait until the end of your adventuring day to take out whatever equipements you will be able to wear that day, depending on its requirements, it would be quite stupid to waste a pull the first day on an item you cannot use after all.
Some items listed here can only be obtained from the bounty hunter, now I would probably not waste a filthy lucre for that, but I still listed them here because they were pretty good items, adventurewise.
Remember you only have 20 pulls each day from storage, the first day or two are probably the more tricky ones, then after you have pulled most of the equipements you are going to use you find yourself with a lot of pulls, for twinkly wads for example if you cannot pulverize them yourself.
Now, I will not tell you what to buy, mainly because it depends on what class you are going for next and also what kind of meat you are prepared to waste on good/better stuff. Most of the stuff listed here is under 5k, so you can easily stock up on lots of food/booze.
Here are the categories detailed, and with an approx. mall price which may (read "is most likely") not be up to date..
1. Food (mmmm, doughnut) :
(Note. You cannot eat beyond 15 Fullness, meaning if you are at 13 full, you can now only eat 2 Fullness food)
(3F = 3 Fullness used)
Before eating you can use "milk of magnesium" to get more adventures :
Raw Food Bonus Milk
0-4 +1A
5-7 +2A
8-10 +3A
11+ +4A
- Level 2
honey-dew (4-7A, 12-18 Mus, 2F, Increase item drops for 10 adv, less than 1k)
escargotsicle (4-7A, 12-18 Mox, 2F, +10 monster level for 10 adv, less than 1k)
crazy little Turkish delight (1-3A, 30-40 Myst, 1F, ~140 meat)
- Level 3 --------------------------------------------------------
delicious noodles (or ravioli della hippy) (4-12A, 19-23 Mox, 3F, less than 1k)
spicy bean burrito (5-12A, 20-24 Mus, 3F, ~1.5k)
spicy jumping bean burrito (5-12A, 20-24 Mox, 3F, ~3k)
pr0n m4nic0tti (8-14A, 28-32 mox, 4F, less than 1k)
painful penne pasta (5-12A, 15-20 Mus, 3F, You lose 20-23HP, less than 1k)
- Level 4 --------------------------------------------------------
Manetwich (3-9A, 14-30 Mus, 5-18 Mox, 2F, ~1k)
cherry pie (6-12A, 8-10 Myst, 3F, ~1k)
spicy enchanted bean burrito (6-12A, 22-28 Myst, 3F, ~2.5k)
bowl of Bounty-Os (12-15A, 16-23 Mus, 15-24 Myst, 16-24 Mox, 3F, 1 filthy lucre)
S.T.L.T. (10-15A, 10-30 Mus, 10-30 Myst, 13-27 Mox, 4F, ~5k)
- Level 5 --------------------------------------------------------
tofurkey gravy (3-10A, 70-75 Mus, 2F, ~2.5k)
tofurkey leg (7-14A, 70-75 Mus, 3F, ~3k)
candied yams (7-14A, 70-75 Myst, 3F, ~2k)
insanely spicy enchanted bean burrito (8-15A, 30-35 Myst, 3F, ~2.5k)
(also gives you the Chronic Indigestion skill)
- Level 6 --------------------------------------------------------
can-shaped gelatinous cranberry sauce (9-17A, 70-75 Mox, 3F, ~5k)
Hell ramen (22-29A, 23-28 Mus/Myst/Mox, 6F, ~3.5k)
fettucini Inconnu (21-29A, 47-52 Mox, 6F, ~2.3k)
gnocchetti di Nietzsche (21-29A, 47-52 Myst, 6F, ~2.3k)
spaghetti with Skullheads (21-29A, 47-52 Mus, 6F , ~2.2k)
- Level 7 --------------------------------------------------------
herbal stuffing (15-21A, 70-75 Mox, 4F, ~2.2)
hi meins (21-29A, stats detailed below, 5F, ~5k)
(Stats: Mus , Myst , Mox)
cold : 70-75, 30-35, 15-20
hot : 70-75, 15-20, 30-35
sleazy: 25-30, 25-30, 70-75
spooky: 15-20, 70-75, 30-35
stinky: 30-35, 70-75, 15-20
2. Booze (hic) :
(Note. You can safely drink to 14 drunkness, then if you drink some more you will not be able to adventure the same day anymore but you will be able to go well over 15 drunkness depending on the quality of the booze you will drink to finish your day with.)
(3D = 3 Drunkness used)
- Ent cider (2-5A, 30-45 Mox, 70-80 MP, 2F, no level requirements, ~250 meat)
- Level 2 (you should probably not drink at level 2..)
- Level 3 (if you must..)
shot of blackberry schnapps (1-5A, 5-7 Mus/Myst/Mox, 1D, less than 1k)
- Level 4
bottle of Pinot Renoir (4-8A, 15-30 Mus, 8-18 Myst, 2D, ~1k)
Flask of Amontillado (10-15A, 11-30 Mus, 15-30 Myst, 10-30 Mox, 4D, ~4k)
Oreille Divisée brandy (12-15A, 15-25 of each stats, 3D, 1 filthy lucre)
**Advanced cocktails (10-14A, 4D, ~1k each)
fuzzbump / slip 'n' slide (34-36 Mus)
horizontal tango / roll in the hay (34-36 Mys)
perpendicular hula / rockin' wagon (34-36 Mox)
ocean motion (25-27 Mus, 8-10 Mys)
pink pony (25-27 Mus, 8-10 Mox)
a little sump'm sump'm (25-27 Myst, 8-10 Mox)
ducha de oro (25-27 Myst, 8-10 Mus)
calle de miel (25-27 Mox, 8-10 Mus)
slap and tickle (25-27 Mox, 8-10 Mys)
- Level 6
**mushroom wines (10-14A, 3D)
flaming mushroom wine (12-15 Mus, ~20k)
icy mushroom wine (12-15 Myst, ~21k)
stinky mushroom wine (12-15 Mox, ~20k)
flat mushroom wine (8-10 Mus, ~19k)
cool mushroom wine (8-10 Myst, ~25k)
pointy mushroom wine (8-10 Mox, ~13k)
Knoll mushroom wine (4-6 Mus, ~25k)
Knob mushroom wine (4-6 Myst, ~15k)
spooky mushroom wine (4-6 Mox, ~13k)
**Superhuman Cocktailcrafting drinks (14-18A, 4D, ~4-5k each)
teqiwila slammer / Mon Tiki (41-47 Mus)
yellow brick road / gimlet (41-47 Myst)
Mae West / prussian cathouse (41-47 Mox)
neuromancer / vodka stratocaster (25-27 Mus, 16-20 Mox)
Divine / Gordon Bennett (25-27 Myst, 16-20 Mus)
mandarina colada / tangarita (25-27 Mox, 16-20 Myst)
**Sword drinks (aka TPS drinks) (22-26A, 6D, TPS's are around 9-10 mil..)
(Note. Great to finish the day with and sword is re-usable)
bodyslam / grogtini (16-20 Mus)
cherry bomb / sangria del diablo (16-20 Myst)
dirty martini / vesper (16-20 Mox)
3. Spleen :
(Note. You cannot consume spleen items beyond 15 spleen. Same as food, you cannot go beyond 15)
(5S = 5 Spleen used)
- Level 4
not-a-pipe (4-12A, 20-30 Mus/Myst/Mox, 4S, ~8k)
- Level 6
Wads, they use 1 spleen each and give 1 adventure each (less than 1k each) :
cold wad (27 Mus, 18 Myst, 9 Mox)
hot wad (27 Mus, 9 Myst, 18 Mox)
sleaze wad (13.5 Mus, 13.5 Myst, 27 Mox)
spooky wad (9 Mus, 27 Myst, 18 Mox)
stench wad (18 Mus, 27 Myst, 9 Mox)
twinkly wad (9 Mus, 9 Myst, 9 Mox)
If you can pulverize (skill) then you can take out certain items to pulverize like didgeridooka, energy drink IV, fire poi and the likes to get 3 wads on each pull and then save up some pulls that way.
- Level 8
guy made of bee pollen (6-10A, 18-60 Mus/Myst/Mox, 3S, ~50k)
- Level 9
Breathetastic™ Premium Canned Air (20-25A, 60-70 Mus/Myst/Mox, 5S, ~210k)
- Oyster Eggs
All non-plastic oyster eggs use up 1 spleen and have no level requirements, they do not give adventures but some give stats so it could enable you to level faster, thus eat/drink better items.
Here are a few examples :
lavender polka-dot oyster egg (22-30 Mox)
mauve paisley oyster egg (22-30 Myst)
puce striped oyster egg (22-30 Mus)
Other eggs give a little less stat points, but also give MP or HP if needed, here is a link for all of them :
http://kol.coldfront.net/thekolwiki/index.php/Oyster_Egg_Day - Facsimile Dictionnary :
It can come in handy (autosell value of over 21k) if you find yourself out of meat to buy stuff like the malus to pulverize or MMJ or other items..
4. Equipment and other items :
- Outfit: (~4.25 mil each of the time trappings item)
Time helmet (+3A, 35 Mox required)
Time sword (+3A, 35 Mus required)
Time trousers (+3A, 35 Mox required)
Note. You can equip two swords if you have the double-fisted skull smashing skill.
Note. Wearing the whole outfit adds another 3A, so equip the helmet, sword and trousers would give you +12A, and if you equip another sword +15A total !
- Grimacite items:
Will not bother to elaborate since they are more than 30 mil each..
- Weapons:
chrome sword (+3A, 35 Mus required, under 1k)
chrome staff (+3A, 40 Mus required, ~3k)
chrome crossbow (+3A, 45 Mox required, under 1k)
sword behind inappropriate prepositions (+5A, 45 Mus required, ~45k)
- Shirt:
General Sage's Lonely Diamonds Club Jacket (+3A, 50 MUs, ~4k)
Note. Only if you have torso awargness permed, or select a mox sign and buy the skill in the gnomish camp for 5k.
- Accessories:
imitation nice watch (+3A, 35 Myst required, ~4 mil)
plexiglass pocket watch (+3A, 75 Myst required, hardcore oxy reward)
stainless steel solitaire (+2A, 30 Myst required, hardcore reward)
dead guy's watch (+1A, 10 Myst required, under 1k)
tiny plastic bitchin' meatcar (+1A, 13k)
tiny plastic Crimbo reindeer (+1A, ~20k)
tiny plastic skeletal reindeer (+1A, ~15k)
- Campground items:
Meat Maid (+4A, no requirements, ~4k)
Clockwork Maid (+8A, no requirements, ~19k)
- Familiars
Wild hare (gives adventures at rollover if used) (~18 mil)
Temporal Riftlet (sometimes gives an extra adventure) (~10 mil)
Hope this helps you stock up on better stuff before ascending ..
Have fun !