Author Topic: Bad Moon Pastamancer Guide  (Read 2605 times)

Tainted Food Product

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Bad Moon Pastamancer Guide
« on: June 16, 2008, 07:49:29 PM »
Pastamancers are the most painful class to run in Bad Moon. Not that they're truly "hard" per se, but they are the slowest, the most expensive, and they need to be played somewhat differently than the other classes if you want to accomplish anything approaching finesse. I thought I'd share some advice gleaned from my personal experiences, and maybe save someone, somewhere, some heartache. Before we start, dear reader, have you read Achtung and Snooty's BM guides yet? If not, you might as well do so now. Everything written there will apply to a Pastamancer run as well... finished? Good.

The Basics
So, the initial strategy for our Pastamancer career is going to be, adventure one quest behind your level, and hit things with the biggest stick you can find. Yeah, it sucks... but one does what one has to. Spells simply won't be that powerful at this point, and using Entangling Noodles + melee attack is probably going to be just as effective. It'll certainly be cheaper. Restoring MP is a pain, so if I used any skill aside from Noodles or Bandages it was mostly for bosses or against the odd elemental monster. The Bad Moon Pastamancer rewards flexibility. Or, maybe it just punishes inflexibility. Whatever. Use "Bengal Balm" and the "Crown of the Goblin King" to boost Muscle if you're having trouble hitting things, and just go slowly and carefully. The real spell-casting phase doesn't start until you get the meat from finishing the Level 9 quest. I can't say that I particularly missed Cannelloni Cannon before that. However, from the Level 10 quest onward, I found I was using Cannon, Mortar, and/or Fettucini almost all the time. And as a result, I was constantly auto-selling junk items in order to fund the next set of Magical Mystery Juice. Somehow, it always seemed to work out though, if just barely.

So by end of the run your skill set should look like:
 Ravioli Shurikens - Important; pick up sometime level 2 or 3.
 Entangling Noodles - Very important; get it sometime levels 2-4.
 Lasagna Bandages - Useful; buy anytime after level 3 that you can afford it .
 Cannelloni Cannon - No rush; buy it with L9 quest money.
 Pastamastery - Crucial; buy immediately when available, level 5.
 Springy Fusilli - Important; when you can afford it after level 6.
 Stuffed Mortar Shell - No rush; buy with L9 quest money. (You may want to get a chefstaff instead, see below for details)
 Fearful Fettucini - Useful; sneak into the bedroom and get it sometime level 7-9 if you can.

The Stench elemental cookbook was my best friend during the run. Snag one on your way through the Haunted Library. Not only is it free, it can annihilate most monsters in the Haunted Bathroom/Ballroom. Use Entangling Noodles + Ravioli Shurikens(x2) and you can kill almost everything without taking damage. You'll feel like you're playing a class that doesn't suck! Stench is great against monsters during the Friar quest and in the Cyrpt as well, if you haven't beaten them yet. I spent a lot of adventures in the Manor, and then went back to finish quests/bosses at a higher level. I highly recommend that you spend at least some of your adventures there during levels 7-11. If you're the adventurous type, you can even spend time in the Haunted Bedroom using Noodles+Fettucini to kill nightstands. Just make sure you pick up enough old wallets and change purses to cover the cost of your spells. In terms of other books, the Kickback Cookbook gives you a bit more power against the non-elemental monsters you'll encounter levels 10+, and the Glacial Grimoire helps to kill Hippies/Fratboys and HitS monsters. Those three books should more or less cover your needs for the entire run.

Using Spells
Getting items with bonus spell damage is pretty critical if you're going to be using spells. The "shiny butcherknife" is available from the Haunted Kitchen very early on. It gives you +5 spell damage, and makes spaghetti spear actually worth casting. During the Cyrpt quest, I recommend stalling in The Defiled Cranny until you get a "huge spoon", which is +10 damage. At Level 9 I recommend getting yourself a chefstaff.(details below) If you decide not to get the staff, you might want an "oversized pizza cutter" or a "star spatula" which are +13 and +15 spell damage respectively.

Basic MP restoration is taken care of with Magical Mystery Juice from the Guild Store, but you can also buy "Jumbo Dr. Lucifer" from Hell's Kitchen. It reduces your HP to 1, so watch out, but it gives you 9-10 MP for every HP it takes away. It can be an awesomely cheap way to fill up your MP during the middle levels. If you've got Lasagna Bandages, you can heal right back up again. It uses up 1 fullness, but gives back 2 avg. adventures, so it's not really that bad as far as food goes early on. Imp Ale also gives you a few MP, and also isn't all that bad if you need something to fill up your liver.

During the Level 12 War Quest, you can use the "communications windchimes" (or PADL phone if you're a fratboy) to regain a lot of MP once every few combats. Use it during a fight on the Battlefield, and if your HP is above 25% and your MP is below 25%, your MP will be filled and you won't lose the item. So when you're running low, use the last of your MP to heal with Lasagna Bandages, then use windchimes to refill. Take care though; if you use it too often the item will get taken away. It's relatively safe (~70%) to use it again after 7 adventures, and completely safe after 10. If you do lose it, you can get more by adventuring in the Battlefield in the other side's uniform. But that's a pain, so try to avoid it by being careful.

Chefstaff
The Staff of the Black Kettle is now craftable in Bad Moon. It boosts the power of your spells considerably, making the later parts of the game significantly easier. Details of it's construction can be found via the wiki link above, or in Manial's post down below. If you decide you want it, you'll need to make a slight change to the skill set I listed above. After the Level 9 quest, skip getting the skill "Stuffed Mortar Shell" and buy "Spirit of Rigatoni" instead. The staff will increase the power of your Cannelloni Cannon to be more damaging than Stuffed Mortar Shell would be without it, so you're not losing anything. And, Cannon costs significantly less MP than Mortar. I've tried this out myself, and found I had much less trouble with running out of meat to buy MP restoratives. I highly recommend it.

Food/Booze
The Spice Ghost is awesome. 1-3 spices per day (reliably and without farming) lets you cook lo meins! You will also need the Hippy outfit for herbs and olives, but you should probably get that anyway. And, naturally you'll want a chef-in-a-box to cook all those elaborate recipes. Oh, and obviously, you need to get Pastamastery as well. I did mention that right? Pastamastery is one of the precious few advantages that the Pastamancer has over the other classes. And you know they're talking about you behind your back. The self-righteous jerks. We'll show them. We'll show them all. Just as soon as we can get our hands on some plutoni... um... uh... well anyway, you need Pastamastery. When you run out of spices you can cook boring spaghetti, delicious noodles, and all that good stuff. Simple right?

. . .

OK, so assembling all that isn't exactly simple; but you're at your weakest from levels 3-7, and this gives you something productive to do while you're putting off all that quest nonsense. I think I neglected to (re)kill the Bonerdagon until Level 9. And it really does pay off later. Getting a good and reliable source of food is more important than finishing quests quickly. The only quest during this period that I can advise really pushing to get through is the Friar's quest. Steel liver gets you ~10 more turns per day even with only a mediocre booze supply, and that adds up if you can get it early. 

The Naughty Sorceress
A particularly useful trick for killing the NS as a Pastamancer (or as a Sauceror) is using the combat item "macramé net". You buy it from the Hippy Camp during the L12 war quest, and you'll want 8-10 of them. If you're on the Frat side, the "boom box" does the same thing. To start, you fight her 4 times and lose on purpose, weakening her skill/item blocking ability. Apparently 4 times gives you the maximum effect, so don't go overboard. Then, I usually just beat her first form using Entangling Noodles plus 3-4 casts of Fearful Fettucini. If she blocks too many spells, run and try again until you get lucky. On the second form start throwing macramé nets. She might block one or two; but once one hits it will do 90-100 damage and stun her. She may still block occasionally, but she won't deal damage, making her fairly harmless. Use nets and maybe a blast or two of Fettucini to finish her off. Then, hopefully you remembered to make the WAND... if so, celebrate!

final words for now...
Comments are welcome, as is any additional advice people think I left out. Cheers.
« Last Edit: July 31, 2008, 03:34:28 PM by Tainted Food Product »

Bluff Bluff

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Re: Bad Moon Pastamancer Guide
« Reply #1 on: June 18, 2008, 07:06:02 PM »
Two corrections:
The NS can indeed block while she's stunned and windchimes/PADL phones are only completely safe to use after 10 turns. http://www.alliancefromhell.com/forum/viewtopic.php?t=1398

Tainted Food Product

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Re: Bad Moon Pastamancer Guide
« Reply #2 on: June 19, 2008, 08:32:20 PM »
Alright, fixed and fixed Bluff Bluff. Thanks.

I now find myself wondering if most of the people who read these forums aren't pretty experienced, and thus already know all of this. But hey, I tried eh?

puud

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Re: Bad Moon Pastamancer Guide
« Reply #3 on: June 27, 2008, 09:42:56 PM »
no need to wonder, cuz im here!  Thanks tons for writing this awesome guide!! i JUST started my 2nd BM run, this one being my PM run =0)  not only is some of this info not in the other BM guide, but it will also help for almost any BM run!  My last one, i just resorted to the uber nuke and like 15 red pixel potions lol.

thanks =0)

sheling

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Re: Bad Moon Pastamancer Guide
« Reply #4 on: July 04, 2008, 07:59:27 PM »
Though I'm horribly lazy on sheling, I'll be starting a new account mid-August which will be played. The last time I paid any attention to strategies was well over a year ago (pre-NS13, in fact, pre-NS13 hype), so I'll be playing more or less as a noob.

As such, the guides in this section are interesting, though many of them expect a certain level of knowledge that, in spite of my 18 months in KoL, I simply don't have.

However, don't get disheartened that some people seem to know as much / more than you - they're the ones who post. It's the people like me, who know nothing and know they know nothing who are the silent majority and won' say anything in reply because we have absolutely nothing to add.
[23:00] sk1j thinks shel is just a big spoon wielding breast-monster.

Smashasaurus

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Re: Bad Moon Pastamancer Guide
« Reply #5 on: July 13, 2008, 03:14:13 PM »
I guess the most recent development that mustn't be forgotten is the brand new upgradeable chefstaff available even to BM runners. It's final form requires the level 15 pasta skill, but the 3 staff forms before that are easily available. I kinda wish I'd done my Pasta run later in the loop now, those staves look fun.

sheling

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Re: Bad Moon Pastamancer Guide
« Reply #6 on: July 13, 2008, 07:52:58 PM »
I have a grease spout - it's pretty snazzy.
[23:00] sk1j thinks shel is just a big spoon wielding breast-monster.

Tainted Food Product

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Re: Bad Moon Pastamancer Guide
« Reply #7 on: July 14, 2008, 12:15:00 AM »
The way the math works out, it looks like the +25% version of the staff would actually do worse damage than the +5 version at low levels, unless you have another source of +damage like the cookbooks. Kinda weird... On the upside the +75% version seems to pretty much always beat out your other options.

I'd ignore the +25% version until you can get one of the cookbooks from the Haunted Library. Buying books from the guild store would be pretty expensive, especially since you should probably be saving for Pastamastery and Springy Fusilli by that point in the run. However, the +75% version is pretty much the strongest weapon you have access to in Bad Moon, so you'll want it eventually. Unless you're going for full-out speed, in which case it might be faster to skip the whole thing. <shrug>

Edit: Of course, I now realize that you don't get the skill to equip chefstaves until Level 7 anyway, so... everything I just said about low levels up there is completely irrelevant to a Bad Moon run. You might as well go straight to the Staff of the Black Kettle or else just skip it entirely. I suppose you could buy Spirit of Rigatoni with the L9 money and not get Stuffed Mortar Shell. The bonus damage would make Cannelloni Cannon hit slightly harder than Mortar does without it, and it would cost 12 fewer MP. Hm... seems like that would really be pretty awesome, but I've never tested it. Use at your own risk.

Edit Edit: Ok, I've tried it for myself, and the staff is indeed pretty awesome. Kind of a pain to get, but well worth it. I've updated the top post to reflect this.
« Last Edit: July 31, 2008, 03:29:01 PM by Tainted Food Product »

puud

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Re: Bad Moon Pastamancer Guide
« Reply #8 on: July 16, 2008, 11:49:26 PM »
I just want to say i LOVE the new chefstaff.  never used one before, but this new deveopment is awesome. combined with a book this thing rocks.  getting the spice ghost will make your life sooo much easier =0)

zomguberclubber

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Re: Bad Moon Pastamancer Guide
« Reply #9 on: July 23, 2008, 02:31:30 AM »
* zomguberclubber coughs and points to the BM PM boards
sutaru: do /me
KnightOfCheese: No, she does /me!

Manial

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Re: Bad Moon Pastamancer Guide
« Reply #10 on: July 27, 2008, 04:58:53 PM »
Well I'm almost finished with a second BM PM run (Thanks to a contest). So I guess I'll add my two cents, having done a run before and after the ghosts and chefstaff.

The chefstaff is made of awesome, but it takes a while to get all the ingredients together. Here's a list of what you need to go and find based (vaguely) on when you can get them (locations ordered by speed/convenience):
  • 2 Spices - Spice ghost, Spooky Forest, Sewer.
  • Concentrated magicalness pill - First guild challenge, 3rd/4th rows of the Barrels.
  • Jug of magicalness - 1st/2nd rows of the Barrels.
  • Bat Guano - Bat Hole quest.
  • Cherry - Menagerie Level 1, Lemon Party Slot.
  • Boxed wine - Whitey's Grove, Tavern (during the quest), Fun House, 3rd/4th rows of the Barrels.
  • Catgut - Whitey's Grove, 50% chance from zapping a bat gut.
  • Dry Noodles - Summon using Pastamancery, Cobb's Knob Kitchens.
  • 2 Herbs - Buy from Hippy Store, Road to Whitey's Citadel, Hippy Camp
  • Olive - Buy from Hippy Store.
  • Around the world - See here
  • Asbestos Ore - Itznotyerzitz Mine (while mining).
The other stuff (big stirring stick, 9 MMJ's) have to be bought from the Guild store.

As for skills, both times I bought: Ravioli Shurikens, Entangling Noodles, Lasanga Bandages, Pastamancery (a must), Cannelloni Cannon, Spirit of Rigatoni (Only after the chefstaff came out) and Leash of Linguini. And from Meansucker: Pride, Envy, Gluttony (then Greed when doing the Nuns' sidequest). Yep, with the chefstaff and a kickback cookbook, you should be able to kill anything with noodles and 2 hits of Cannelloni Cannon. For major damage, get Fearful Fettucini for free from Spookyraven Manor.
« Last Edit: July 27, 2008, 05:02:25 PM by Manial »

silly girl

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Re: Bad Moon Pastamancer Guide
« Reply #11 on: August 01, 2008, 03:36:25 PM »
I just finished my BM PM run, and the advice matches exactly what I experienced.  One thing to add: if you get the necrotelicomnicon (spooky library book), you will do double damage to both frats and the HiTS monsters, which means you can save some meat by getting that instead of the cold book.

But yeah, staff of the black kettle is win.
« Last Edit: August 20, 2008, 12:30:01 PM by silly girl »

yoritomo.

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Re: Bad Moon Pastamancer Guide
« Reply #12 on: November 29, 2008, 09:48:56 PM »
EDIT BECAUSE I ACTUALLY READ THE ORIGINAL GUIDE: You have no reason to adventure one quest behind your level, especially if you're not in kittycore.  You have no excuse to do so.  MMJ and the insane amount of meat in Bad Moon allows you to restore every turn.  Entangling gives you 3 turns to take out the monster before it takes you out.  Entangling 3+cannon 2*7 = 17 mana per adventure.  That's 1/2 mmj, or 50 meat, much less than you would gain from an adventure.  The skills are purchased by your bm/quest meat.  21k from orc, 1k from boss bat, 2k from king, 3k from bonerdagon, 3k from pirates, 4k from south of border, 3k from enterence to bat, 3k from knoll, 5k from grove gives you no reason to do that.  Autoselling gives you even more meat.  You should be using can of hairspray every turn.  If you have a kitty, you should be using ben balm every turn.  Pastamancer allows you to adventure 1 quest higher than you would usually adventure.


Since I'm in level 11 on day 11 in my kittycore pastamancer run (and I can do better as I have gained more experience), I think I should post some specifics.

1. Use you bad moon adventures wisely, do not trigger them until you want to use them. Farming them only takes at most 3 turns.  For example, the alley for south of border 4k in the beginning of a run, enchanted arch for sneaking into the bedroom early, +40 muscle for the goblin king, then surviving the ballroom and turning on the non-combat, brains for beefy bodyguards, braiiiins for the nuns, flushed for the pirates, beanbat for cold resistance.  Remember you have 2 +50% buffs, one not in disguise and one in disguise.  Don't adventure in those areas until you want the bad moon adventure.  Don't get +40 muscle if you're going to waste it in the treasury.
2. Get fearful and turn on ballroom song as fast as possible.  Fearful saves you 10k and it is always spooky, made just for those pesky phat boys.  Don't do the phat boys side by the way unless your optimizer says it'll save you more than 50 turns because it gives primal, and overall better stats for mystic (super salad, etc.)  You can craft schnapps instead of boilermaker.
3. Get your bad moon meat/boss meat early.  Use those bad moon buffs.  Overlap those bad effects.
4. Organize your run.  Bad moon pastamancer needs to be very organized, for maximum efficiency.  Like using extra +food buff on goatlet then on fruit golems for limes, or using the +booze buffs for supernova and the cellars or organizing your bad moon effects.  Whatever it is, organize them according to efficiency, not according to how big the monsters are.
5. Entangling noodles are awesome, make sure you have them.  Noodles, cannon, cannon = kill almost any monster.  Use fearful for phat, other resistant monsters.
6. Make use of hella buffs.  Did you know that hella smooth also comes with a +40% meat for the nuns quest?  Or that hella smart restores mp?
7. Make use of bad moon skills.  Get pride.  Day 1: Earn 1 mystic substat, cast buff, unlock barrel, autosell items, get pride.  Period.  Get gluttony when you start to eat lo meins or key lime pies.  Second thing you should get is envy.  +30% item drops is insane!
8. Eat well.  Cook lo mein every day.  Cook key lime pies every day.
9. Make a bartender/cook early.  This will save you 10 adventures per day.
10. Don't farm the barrels unless you have to.  If you can craft booze, do it.
11. Make sure you get the spice ghost.  Day one is the only day where you won't cook so farming in the kitchens is smart.  It think it's also a superlikely adventure (25% of getting every adventure until you get it) so it's easy to get.  It'll help you a lot with deleveling with noodles.  I faced the giants with 117 muscle attacking with noodles and the spice ghost in place.  I only took 40 damage 50% of the time.  It drops spices - each will save you 10 adventures of farming every day...
12. Don't get a chefstaff.  Why would you?  They suck... and you can make do playing as a muscle, moxie, mystic class with all those bad moon adventure goodies.

Now the specifics of kittycore
Because of the kitty, you would have to do some other stuff.  So... the stuff is that depending on what you're trying to do, you would have to play your character as a different class. For example, if you're doing the pirate quest and you're trying to use that item, play as a moxie class because you get blocked often (1/6 chance of going through in my experience).  If you're doing bonerdagon, play as a muscle class because cat and bonerdagon block = no mystic.  There is also a great number of +muscle and +damage equips available.  If you're facing the phat boys, play your character as a mystic class and 1 hit them with fearful.  The great thing about pastamancer is that you can play them as any class, because entangling delevels them and gives you more chances to attack and survive.  Entangling is great at deleveling, don't underestimate that.  At 120 muscle (after my spice ghost retired), I still just used entangling and attacked, although I had to heal after every turn...
« Last Edit: November 29, 2008, 09:54:50 PM by yoritomo. »
Don't hate me rng

orphan baby yeti (1) Bank of KoL 619,000,000 Meat
llama lama cria (2)   Emperium   5,440,000 Meat
sane hatrack (1)   Penurious Piggs' Plazapalooza   5,890,000 Meat
bottled green pixie (1)   blah blah blah blah   13,250,000 Meat

yoritomo.

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Re: Bad Moon Pastamancer Guide
« Reply #13 on: November 29, 2008, 09:57:42 PM »
I just finished my BM PM run, and the advice matches exactly what I experienced.  One thing to add: if you get the necrotelicomnicon (spooky library book), you will do double damage to both frats and the HiTS monsters, which means you can save some meat by getting that instead of the cold book.

But yeah, staff of the black kettle is win.

Don't get the spooky book.  You have fearful, easy quest, allows you to save 10k, add +10 spell damage, and gives you chance to get a scroll which after Lord Spookyraven will allow you to summon db booze for nightcaps.
Don't hate me rng

orphan baby yeti (1) Bank of KoL 619,000,000 Meat
llama lama cria (2)   Emperium   5,440,000 Meat
sane hatrack (1)   Penurious Piggs' Plazapalooza   5,890,000 Meat
bottled green pixie (1)   blah blah blah blah   13,250,000 Meat

yoritomo.

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Re: Bad Moon Pastamancer Guide
« Reply #14 on: November 29, 2008, 10:01:43 PM »
* zomguberclubber coughs and points to the BM PM boards
Doggie Bear has a 10 day pasta bm run, done by Oxbarn
Don't hate me rng

orphan baby yeti (1) Bank of KoL 619,000,000 Meat
llama lama cria (2)   Emperium   5,440,000 Meat
sane hatrack (1)   Penurious Piggs' Plazapalooza   5,890,000 Meat
bottled green pixie (1)   blah blah blah blah   13,250,000 Meat