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Seven Lances


Unique Maces
-: Normal | Exceptional | Elite :-

Version 1.22
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Memory of Corruption
Forsaken Club
One-Hand Damage: 15 to 29
Required Strength: 88
Required Dexterity: 43
Required Level: 54
Durability: 50
Range: 1
Weapon Speed: [-10]
Resist Poison +35-50% (varies)
6-9% to Maximum Poison Resist
(varies)
+25-35 to Dexterity
(varies)
+25-35 to Vitality
(varies)
Prevent Monster Heal
20-25% Chance of Crushing Blow
(varies)
+1 to Druid Skill Levels
Socketed [2]

 

 

Gaean Avengerate
Ancient Club
One-Hand Damage: (24-36) to (57-85)
Required Strength: 133
Required Dexterity: 32
Required Level: 56
Durability: 52
Range: 2
Weapon Speed: [0]
+50-125% Enhanced Damage (varies)
+(1) 1-100 to Life (based on clvl)
+10 to Vitality
30% Faster Hit Recovery
Adds 213-329 poison damage over 6 seconds
Replenish Life +25-35
(varies)
+1 to Shapeshifting Skills [Druid Only]
Replenish 1 durability in 50 seconds

 

 

Tiven's Shocking Pillar
Guardian Mace
One-Hand Damage: (37-44) to (73-87)
Required Strength: 145
Required Dexterity: 46
Required Level: 60
Durability: 52
Range: 1
Weapon Speed: [0]
Level 4 Stun (56/56 charges)
4% Chance to cast level 8 Chain Lightning when Struck
+99-136% Enhanced Damage
(varies)
Adds 1-500 lightning damage
Attacker takes lightning damage of 67
+66-106 to Attack Rating
(varies)

 

 

Artificer's Bane
Slayer Star
One-Hand Damage: (39-47) to (90-107)
Required Strength: 153
Required Dexterity: 44
Required Level: 65
Durability: 52
Range: 2
Weapon Speed: [10]
+88-124% Enhanced Damage (varies)
60-75% Target's Defence
(varies)
Adds 50-250 magic damage
Prevent Monster Heal
20-30% Increased Attack Speed
(varies)
Attacker takes damage of 36-66
(varies)

 

 

Loyalist Hunter
Crusading Flail
One-Hand Damage: (24-28) to (63-73)
Required Strength: 125
Required Dexterity: 77
Required Level: 63
Durability: 82
Range: 3
Weapon Speed: [-10]
+87-117% Enhanced Damage (varies)
+133-166 to Attack Rating
(varies)
Adds 135-200 fire damage
+(1.125) 1-112 to Maximum Fire Damage (based on clvl)
25-44% Chance of Open Wounds
(varies)
25-35% Faster Run/Walk
(varies)
Poison Length Reduced by 50%

 

 

Justice of Time*
Imperial Hammer
One-Hand Damage: (52-72) to (105-305)
Required Strength: 192
Required Dexterity: 32
Required Level: 71
Durability: 54
Range: 1
Weapon Speed: [20]
Level 8 War Cry (10/10 charges)
1% Chance to cast level 3 Amplify Damage when Struck
Freezes Target +6-9
(varies)
+0-30 to Strength (increases during daytime)
+0-30 to Vitality (increases during nighttime)
+60-120% Enhanced Damage (increases near dusk)
15-25% Chance of Crushing Blow
(varies)
+(1.625) 1-162 to Maximum Damage (based on clvl)

 

 

The Bonegiant
Incarnate Maul
Two-Hand Damage: (64-83) to (147-189)
Required Strength: 225
Required Dexterity: 33
Required Level: 67
Durability: 85
Range: 2
Weapon Speed: [0]
3% Chance to cast level 4 Bone Spirit on Striking
3% Chance to cast level 8 Bone Prison when Struck
+75-125% Enhanced Damage
(varies)
35-45% Chance of Crushing Blow
(varies)
+(0.375) 0-37 to Vitality (based on clvl)
+(1) 1-100 Defence (based on clvl)
+100-150 to Attack Rating
(varies)

 

 

Grimfire Abyssbred
Colossus Maul
Two-Hand Damage: (63-84) to (166-222)
Required Strength: 253
Required Dexterity: 40
Required Level: 73
Durability: 87
Range: 3
Weapon Speed: [10]
+50-100% Enhanced Damage (varies)
30-40% Deadly Strike
(varies)
Adds 100-300 fire damage
Adds 1-250 lightning damage
Adds 56-242 cold damage - 0 sec
Freezes Target +3-5
(varies)